As LEGO games have proved in the past they are the perfect palette cleanser between those big releases, that offer something different in terms of aesthetics, gameplay mechanics and are packed with fun moments. The Incredibles or even Disney and Pixar may just be one the most ideal names and brands out there to put with this type of game. […]
As LEGO games have proved in the past they are the perfect palette cleanser between those big releases, that offer something different in terms of aesthetics, gameplay mechanics and are packed with fun moments. The Incredibles or even Disney and Pixar may just be one the most ideal names and brands out there to put with this type of game. They aim to offer enjoyable and charming experiences for all ages. LEGO The Incredibles follows the events of the second film and puts it’s hybrid art-style to work.
I perhaps made the error in playing this before watching the film but on the plus side of that, If I never watch the film due to time and money constraints, I feel like I’ve gotten the jist of what happens in it. The LEGO series have always heavily relied on the source material and has stuck to it more often than not whilst also sprinkling in some new-ness to keep it fresh and slightly unpredictable.
The Parr family are back and this time it’s to try and make a better name for super’s everywhere, they come up against a villain that makes use of human’s reliance on technology to brainwash the populace of Metroville. It may be the child in me talking but I was consistently interested and entertained throughout, thanks to a story that somehow manages to cater for all ages with underlying mature themes in an immature setting. I almost feel like an English teacher reading too much into things, but still.
It was much to my surprise (for whatever reason because it is something I should have expected), that the first film’s events also feature in this adventure. Upon finishing The Incredibles 2 missions, you then open up the levels based on the first film that help to pad out the game in a meaningful way and gives a glimpse into the earlier days of the Parr family Super-hood. Once all was said and done however, I felt myself wanting a bit more in story based content, original or otherwise.
The gameplay isn’t so much inspiring as in other titles simply because it takes the very same formula and barely brings anything more to it. Leading to the feeling that if you have played one Lego game, you have played them all in terms of gameplay, visuals and even sounds. The platforming is still technically solid, and the combat is satisfying. What I appreciate about both is that as the player you can opt to play as basic as possible or make use of all the abilities and moves at your disposal for a more varied experience.
Any improvements on the series lately feel more like incremental steps as opposed to huge leaps but do add to the overall package. One new addition that I haven’t personally seen previously is the mid-level builds that require a certain amount of special bricks to produce which in turn allows you to overcome whichever obstacle stands in your way. It just adds to the depth of each level by giving something extra to do.
An overworld serves as the hub to play around in when between levels and is packed with activities. Find the Incredibricks, acquire gold bricks, erect the family builds and compete in races. All of which you can spend a ton of time doing and before you know it, hours have passed and you haven’t finished a single mission.
The LEGO game art-style is iconic almost, being synonymous with this series of games, mixing in LEGO bricks with a more realistic approach when it comes to the background. This allows for specific props and buildings to really stand out on screen which is put to good use in signalling that it’s breakable and/or can be used in some away to further progression through the level. By no means does it test the boundaries of visual fidelity but these games always look good thanks to the mix of styles.
When voice acting was introduced years ago into the series it has been a staple ever since and has been vital in immersion building. I find myself getting lost in the story and captivated by the characters because you get to hear them. It often takes me back to the films the lines are from, and nostalgia is always fun. This alongside the soundtrack and effects just makes me so damn happy when jumping around, breaking bricks and waiting for a mate.
The Incredibles lends itself to the LEGO game style and has blended together that results in an engaging story. There are little in ways of innovation, instead opting to stick to the tried and tested formula it has done so well in the past. If you like what TT has done previously and have an affinity for Disney, Pixar or The Incredibles, then this is an absolute no-brainer, you pick this up! Those who aren’t particularly interested may be hard pressed in trying to find the enjoyment.
OVERALL: 7.5/10 – GOOD
Reviewed by Rhys Baldwin.
(Disclaimer: CONQUEST received a review copy of LEGO The Incredibles, however this does not in any way affect the scoring of a game or our thoughts on the game itself. We believe in total honesty and being transparent with you.)