Omensight is an exciting hybrid of murder-mystery and action-adventure, that also dabbles in platforming and features RPG elements. It comes from Spearhead Games, the team behind Stories The Path of Destinies, Tiny Brains and Arena Cyber Revolution. This serves as the spiritual successor to Stories but can it draw you in and keep you interested? You take on the role […]
Omensight is an exciting hybrid of murder-mystery and action-adventure, that also dabbles in platforming and features RPG elements. It comes from Spearhead Games, the team behind Stories The Path of Destinies, Tiny Brains and Arena Cyber Revolution. This serves as the spiritual successor to Stories but can it draw you in and keep you interested?
You take on the role of the Harbinger, this secret warrior that makes herself present when the world is in grave danger. Voden seeks to destroy the world and as such it is up to you and a group of varied characters who could be friends or maybe even foes to help unfold the story. The surprising bit for me was the level of complexity found throughout the entire playthrough, twists and turns just don’t stop coming and many players will experience the game in a different way which I found quite enticing.
What I mean is, without spoiling anything too much, there are various narrative routes to follow that go their own separate ways whilst converging at different points. So some characters will go a long time before interacting with each other and others could almost be attached at the hip, all dependent on the route you choose and when. I love the choice available allowing me to choose how I want to play, what decisions and potential mistakes to make, live and learn.
Controlling the Harbinger begins with a bit of a learning curve, it gradually gets easier but I feel to master it, you need a lot more time than what one playthrough typically gives. There were plenty of moments towards the end of my time in which I was still messing up the abilities when it comes to controls and execution. Not just that but mixing movement with the action felt disjointed, almost as if having to wait for your character to stop fully before being able to start an action. Trying to run around, jump and mix in some hits just doesn’t really work out. When meeting the edge of the terrain you hit a brick wall and when trying to do some of the platforming scattered throughout it stops you dead in your tracks and can lead to a bad case of Harbinger death.
The RPG aspects are obvious when you look at the levelling and abilities systems. During each level you pick up experience points and a currency, both of which can then be spent after the mission. Spend XP points to get to the next level and subsequently gain a perk at the same time. The currency can be used to purchased upgrades for your abilities, companion abilities, health, energy and more. I feel this provides an incentive to not just play but to perform well and dig into each level as much as possible to find every chest and explore everything.
Urralia is a land home to some wonderful characters and a small but diverse range of races and tribes. Be it the Rodentia, led by witty and cocky music lover Ratika or the Pygarian forces with Emperor Indrik at the helm. My favourite character is a loveable, somewhat dim-witted, alcohol loving bear, that’s right a bear, and his name is Ludomir. The fun interactions between these faces is refreshing, especially because you get to see how differently they react to each other under differing circumstances, the plot is constantly evolving before you.
The aesthetic makes for a world and characters that look interesting, I was very much drawn to each character and their unique appearances. What they wore gave you an impression of what they were all about, where they came from, without any explanation having to be given. Nothing short of great design from a visual standpoint, the land features five areas all of which, like the characters, have a look that sets it apart from the rest. The forest feels warm and magical, the sewers are dark and slightly menacing and the temple is awe-inspiring.
Omensight, what a journey, I thoroughly enjoyed my time with this mixing pot of genre’s. I found myself lost in the lore, world and characters and was constantly on my toes when it came to the unpredictable storytelling. The gameplay hiccups became frustrating at times and forced me to put the controller down for a few minutes to regain my composure after trying a boss fight for about the fifth time. That being said, it was rewarding to experiment with the various abilities and find out what works best in dealing damage and controlling the crowd. Thankfully it’s more joy than annoying and is something I could absolutely recommend jumping into because there is a truly special story to uncover.
OVERALL: 8.4/10 – GREAT
Reviewed by Rhys Baldwin.
(Disclaimer: CONQUEST received a review copy of Omensight, however this does not in any way affect the scoring of a game or our thoughts on the game itself. We believe in total honesty and being transparent with you.)